BALANCE CHANGES

Devil Fruits:

Flight:
Dragon, Ptera, Soul — Can now fly out of water

Flight Skills — Using a flight skill now puts other flight skills on cooldown


Dragon:
Hybrid M1 — Now scales with DF stat

Draconic Cataclysm — Now has hyper armor


Gomu:
Gomu-Gomu no Gatling — Now knocks back at the end of the barrage


Goro:
Lightning Wrath — Startup decreased by 0.25 seconds


Gura:
Blast Clutcher — CD increased by 15 seconds


Hie:
Ice Stomp — CD increased from 7 to 14 seconds


Mochi V2:
Donut Roll — Duration increased from 10 to 60 seconds


Paw:
Paw Barrage — Block break removed, damage cut in half

Paw Cannon — CD increased from 6 to 10

Paw Ult — Knockback nerfed


Phoenix:
Phoenix Brand — CD increased from 10 to 18

Phoenix Burst — CD increased from 10 to 12

Full Form M1 — Speed was too fast due to a bug, now slowed to intended speed. Stun reduced.

Triple Talon Kick — Added 0.25 second endlag

Triple Talon Kick — CD increased from 8 to 12

Can now heal party members in safe zones if they are out of combat


Soul:
Blaze Eruption — Additional M1 damage buff halved

Storm Chaser — Now applies damage reduction, even to skills used by the user


Fighting Styles:

Cyborg:
Ult (Air) — Removed red warning UI


Weapons:

Bone Shiver:
Rib Smash — Now knocks back instead of dazing, end lag increased

Bone Frenzy — No longer knocks back at the end


Cupid Bow:
Cupid Rain — Stun removed, now useable in air


Demon Jester's Scythe:
Crimson Slice — Stun increased by 0.3 seconds


Dullahan:
Will O' Wisp — Scaling nerfed


Festival Lancer:
Icewall — Destroys if placed mid air


Ghost Princess's Umbrella:
Umbrella Thrust — Startup reduced by half


Helix Skewer:
Wringing Rupture — Now has hyper armor


Neptune's Trident:
Impale — CD increased from 10 to 17 seconds


Soul King Guitar:
Power Chord — Knockback increased


Soul King Violin:
Freezing Tune — Startup halved, Y-axis knockback decreased, CD reduced from 25 to 14


World Ender:
THE TROXX — First 2 slashes knockback increased


Combat:
Healing — Healing skills in combat reduced to 35% effectiveness.

Buffered Blocks — Holding block during hitstun or another action so it activates automatically can no longer perfect block. If your block can't activate a perfect block, the block icon will be slightly darker to indicate that.



BUG FIXES

Spring Facebreaker — Fixed a bug on the grab moving upward unintentionally

Perfect Block Ping Compensation — Previously, high ping players could potentially always perfect block since there was no cap to the compensation. Now the perfect block window caps at 0.15 seconds (regular window is 0.1 seconds).

Ito — Fixed VFX not playing for other players if the Ito user flew out of render distance

Hover Pod — Fixed glitching and teleporting

Inventory — Fixed background memory leaks for players with tons of items

+ many more

(edited)
Friday, January 16, 2026 5:52 PM