BALANCE CHANGES
Devil Fruits:
Flight:
Dragon, Ptera, Soul — Can now fly out of water
Flight Skills — Using a flight skill now puts other flight skills on cooldown
Dragon:
Hybrid M1 — Now scales with DF stat
Draconic Cataclysm — Now has hyper armor
Gomu:
Gomu-Gomu no Gatling — Now knocks back at the end of the barrage
Goro:
Lightning Wrath — Startup decreased by 0.25 seconds
Gura:
Blast Clutcher — CD increased by 15 seconds
Hie:
Ice Stomp — CD increased from 7 to 14 seconds
Mochi V2:
Donut Roll — Duration increased from 10 to 60 seconds
Paw:
Paw Barrage — Block break removed, damage cut in half
Paw Cannon — CD increased from 6 to 10
Paw Ult — Knockback nerfed
Phoenix:
Phoenix Brand — CD increased from 10 to 18
Phoenix Burst — CD increased from 10 to 12
Full Form M1 — Speed was too fast due to a bug, now slowed to intended speed. Stun reduced.
Triple Talon Kick — Added 0.25 second endlag
Triple Talon Kick — CD increased from 8 to 12
Can now heal party members in safe zones if they are out of combat
Soul:
Blaze Eruption — Additional M1 damage buff halved
Storm Chaser — Now applies damage reduction, even to skills used by the user
Fighting Styles:
Cyborg:
Ult (Air) — Removed red warning UI
Weapons:
Bone Shiver:
Rib Smash — Now knocks back instead of dazing, end lag increased
Bone Frenzy — No longer knocks back at the end
Cupid Bow:
Cupid Rain — Stun removed, now useable in air
Demon Jester's Scythe:
Crimson Slice — Stun increased by 0.3 seconds
Dullahan:
Will O' Wisp — Scaling nerfed
Festival Lancer:
Icewall — Destroys if placed mid air
Ghost Princess's Umbrella:
Umbrella Thrust — Startup reduced by half
Helix Skewer:
Wringing Rupture — Now has hyper armor
Neptune's Trident:
Impale — CD increased from 10 to 17 seconds
Soul King Guitar:
Power Chord — Knockback increased
Soul King Violin:
Freezing Tune — Startup halved, Y-axis knockback decreased, CD reduced from 25 to 14
World Ender:
THE TROXX — First 2 slashes knockback increased
Combat:
Healing — Healing skills in combat reduced to 35% effectiveness.
Buffered Blocks — Holding block during hitstun or another action so it activates automatically can no longer perfect block. If your block can't activate a perfect block, the block icon will be slightly darker to indicate that.
BUG FIXES
Spring Facebreaker — Fixed a bug on the grab moving upward unintentionally
Perfect Block Ping Compensation — Previously, high ping players could potentially always perfect block since there was no cap to the compensation. Now the perfect block window caps at 0.15 seconds (regular window is 0.1 seconds).
Ito — Fixed VFX not playing for other players if the Ito user flew out of render distance
Hover Pod — Fixed glitching and teleporting
Inventory — Fixed background memory leaks for players with tons of items
+ many more
(edited)
Friday, January 16, 2026 5:52 PM
GRAND PIECE ONLINE
News, announcements, and development updates—organized chronologically and preserved beyond the feed.
Latest archive entrySep 13, 2026
No updates found
Try clearing a filter or using a broader search.
