BALANCE CHANGES
Devil Fruits:
Bomb:
Dashing — While blocking and dashing, it will now do a regular dash
Afro Dash — Can now be used when in combat
Buddha:
Hybrid Mode — Added Devil Fruit scaling M1s
Goru:
Golden Fist — Windup decreased by 0.2 seconds
Golden Touch — Stun extended by 0.5 seconds
Golden Field — Now block breaks
Golden Path — Speed increased by 30% out of combat, stamina drains in combat, now a toggleable skill instead of holding
Golden Age — Damage scaling buffed by 15%, base stun increased by 50%
Ito:
String Bullet — Damage doubled
Pentachromatic Strings — Damage increased by 50%
Overheated Whip — Damage increased by 25%
Parasitic String — Damage capped at 50
Birdcage — Now scales with Devil Fruit mastery, growing up to 3.7x its base size at 2025 mastery
Kage:
Bat Tornado — Below 600 mastery, the skill's area is reduced (up to 20% smaller at low mastery). Above 600 mastery, the skill can grow up to 10% larger than its previous size.
Magu:
Magma Swamp — Damage cap increased from 35 to 50, duration increased from 10 to 15 seconds, initial stamina drain reduced from 25 to 15, stamina drain while holding reduced from 3 to 2, movement speed now based on % health starting at 60% HP (30% HP is 50% movement speed)
Mera:
Dai Enkai: Entei — Cooldown increased to 65 seconds to match Thunder Greeting
Ope:
Thorn — Initial minimum windup increased from 0 to 0.35 seconds, damage scaling buffed by 30%
Tact — Cooldown decreased from 25 to 15 seconds, stun reduced from 1 second to 0.5 seconds per rock. Damage cut in half if user is in a grab skill.
Counter Shock — Cooldown increased from 18 to 20 seconds
Mes — Now aimable vertically, cooldown decreased from 28 to 23 seconds, stun reduced from 2 to 1.5 seconds. No longer steals heart if perfect blocked/Tekkai'd.
Mes Heart Squeeze — Cooldown increased by 0.1 seconds, PvE damage cap increased from 100 to 200
Radio Knife — Windup decreased by 10%, final hit knockback increased, now cancels if perfect blocked
Injection Shot — Cooldown decreased from 22 to 18 seconds, damage scaling buffed by 20%
Gamma Knife — Cooldown decreased from 90 to 60 seconds
Pika V2:
Flight — In combat takes 50% more stamina, cooldown starts after touching the ground
Starlight Rapier: Blitzstrike — Teleport windup removed, now AoE blockable instead of having to turn back
Pteranodon:
Carry — Will now drop carried players if stunned
Soul:
Nimbus Flight — Now drains stamina regardless of combat status in Battle Royale
Crumbleshot Soul — Having 400+ Devil Fruit mastery speeds up shooting rate by 50%, damage scaling buffed by 60%
Storm Chaser — Damage scaling nerfed by 50%
Suna:
Desert Storm — Size scales off Devil Fruit stat up to 800 mastery (1.5x size increase)
Tori:
Healing — Buffed to ignore in combat nerfs if healing party members
Full Form Transformation — Requirement reduced from 100% to 95% in Arena
Carry — Will now drop carried players if stunned
Yami:
Black Hole — Now only block breaks if you have 600+ Devil Fruit mastery
Yuki:
Snow Gust — Hitbox increased by 15%
Frostbite — Knockback decreased by 30%, cooldown increased from 15 to 20 seconds
Snow Reformation — Distance increased by 50%, overall travel speed increased by 100%, cooldown decreased from 25 to 20 seconds
Snow Bunny Turret — Endlag increased by 0.15 seconds, damage scaling buffed by 20%
Snow Storm — Cancels on perfect block
Snow Blizzard — Startup reduced, knocks back at the end
GRAND PIECE ONLINE
News, announcements, and development updates—organized chronologically and preserved beyond the feed.
Latest archive entrySep 13, 2026
No updates found
Try clearing a filter or using a broader search.
