BALANCE CHANGES

Devil Fruits:

Bomb:
Dashing — While blocking and dashing, it will now do a regular dash

Afro Dash — Can now be used when in combat


Buddha:
Hybrid Mode — Added Devil Fruit scaling M1s


Goru:
Golden Fist — Windup decreased by 0.2 seconds

Golden Touch — Stun extended by 0.5 seconds

Golden Field — Now block breaks

Golden Path — Speed increased by 30% out of combat, stamina drains in combat, now a toggleable skill instead of holding

Golden Age — Damage scaling buffed by 15%, base stun increased by 50%


Ito:
String Bullet — Damage doubled

Pentachromatic Strings — Damage increased by 50%

Overheated Whip — Damage increased by 25%

Parasitic String — Damage capped at 50

Birdcage — Now scales with Devil Fruit mastery, growing up to 3.7x its base size at 2025 mastery


Kage:
Bat Tornado — Below 600 mastery, the skill's area is reduced (up to 20% smaller at low mastery). Above 600 mastery, the skill can grow up to 10% larger than its previous size.


Magu:
Magma Swamp — Damage cap increased from 35 to 50, duration increased from 10 to 15 seconds, initial stamina drain reduced from 25 to 15, stamina drain while holding reduced from 3 to 2, movement speed now based on % health starting at 60% HP (30% HP is 50% movement speed)


Mera:
Dai Enkai: Entei — Cooldown increased to 65 seconds to match Thunder Greeting


Ope:
Thorn — Initial minimum windup increased from 0 to 0.35 seconds, damage scaling buffed by 30%

Tact — Cooldown decreased from 25 to 15 seconds, stun reduced from 1 second to 0.5 seconds per rock. Damage cut in half if user is in a grab skill.

Counter Shock — Cooldown increased from 18 to 20 seconds

Mes — Now aimable vertically, cooldown decreased from 28 to 23 seconds, stun reduced from 2 to 1.5 seconds. No longer steals heart if perfect blocked/Tekkai'd.

Mes Heart Squeeze — Cooldown increased by 0.1 seconds, PvE damage cap increased from 100 to 200

Radio Knife — Windup decreased by 10%, final hit knockback increased, now cancels if perfect blocked

Injection Shot — Cooldown decreased from 22 to 18 seconds, damage scaling buffed by 20%

Gamma Knife — Cooldown decreased from 90 to 60 seconds


Pika V2:
Flight — In combat takes 50% more stamina, cooldown starts after touching the ground

Starlight Rapier: Blitzstrike — Teleport windup removed, now AoE blockable instead of having to turn back


Pteranodon:
Carry — Will now drop carried players if stunned


Soul:
Nimbus Flight — Now drains stamina regardless of combat status in Battle Royale

Crumbleshot Soul — Having 400+ Devil Fruit mastery speeds up shooting rate by 50%, damage scaling buffed by 60%

Storm Chaser — Damage scaling nerfed by 50%


Suna:
Desert Storm — Size scales off Devil Fruit stat up to 800 mastery (1.5x size increase)


Tori:
Healing — Buffed to ignore in combat nerfs if healing party members

Full Form Transformation — Requirement reduced from 100% to 95% in Arena

Carry — Will now drop carried players if stunned


Yami:
Black Hole — Now only block breaks if you have 600+ Devil Fruit mastery


Yuki:
Snow Gust — Hitbox increased by 15%

Frostbite — Knockback decreased by 30%, cooldown increased from 15 to 20 seconds

Snow Reformation — Distance increased by 50%, overall travel speed increased by 100%, cooldown decreased from 25 to 20 seconds

Snow Bunny Turret — Endlag increased by 0.15 seconds, damage scaling buffed by 20%

Snow Storm — Cancels on perfect block

Snow Blizzard — Startup reduced, knocks back at the end