Fighting Styles
Dragon Claw:
Dragon Breath — First-tick stun increased by 20%. Second-tick combo is now true (previously escapable with Geppo).
Iron Fist:
Galaxy Impact — Endlag increased from 0.8 to 2.0 seconds, final pillar tick now punts targets up and outward with unEvadeable knockback. C → Z (Fusillade Fist) is no longer a true combo.
Kamishiki:
Shigan Barrage — Tap-release no longer guard breaks, guard break threshold increased from 6 to 10 hits.
Weapons
Blood Scythe:
Reaping Grasp — Wind-up reduced by 0.1 seconds, damage reduced by 20%.
Reaping Strike — Startup reduced by ~0.4 seconds.
Crab Cutlass:
Cutlass Lunge — Sword Mastery requirement reduced from 75 to 30.
Cutlass Ladder — Sword Mastery requirement reduced from 90 to 55.
Iceborn Gunblade:
Frost Blast — Hyper armor now applies for the full cast.
Kraken Blade:
Eternal Flow — Hit count now exactly 10 (was ~21 via time window), per-hit damage doubled. Charge cap reduced from 5 to 3 seconds. Animation and VFX resynced to the damage window.
Pitchfork:
Pitchfork Impale — Cooldown increased from 13 to 15 seconds.
Snowcap Scepter:
Scepter Snowball — No cooldown between uses 1-2, chain 3 as fast as animation plays, 15s cooldown after the 3rd. Hitbox radius increased by 10%.
Scepter Storm — Damage scaling increased by 25%.
Vera's Whip:
Whip Slam — Cooldown now starts after the grab ends on successful hits (previously burned ~3s of the 14s cooldown during the grab).
Private Servers
Stamina Pad — Now refills all mode bars, Inferno Rocket Blade damage, etc., and the Evasive bar when No Cooldowns is enabled.
M1 PERFECT BLOCKS — 1-WEEK TRIAL
M1 PBs have become a major competitive problem across all forms of gameplay — they happen too often, feel undeserved on either side, and end fights before a single move gets cast. The root cause is that the M1 hitbox now triggers the instant the player M1s, whereas in the past there was a brief delay between the input and the hitbox firing. Reverting isn't feasible because several newer weapons depend on the current timing.
M1 PBs are now disabled for a 1-week trial. At the end of the week, a poll in gpo-updates will decide whether the change stays.
PvE unaffected — M1 PBs remain enabled against NPCs and Bosses.
GRAND PIECE ONLINE
News, announcements, and development updates—organized chronologically and preserved beyond the feed.
Latest archive entrySep 13, 2026
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