GPO • Controller Support Update — May 17, 2026

SYSTEMS / QOL

[NEW] Controller Support — Added controller support to the main game. Gamepad players can now use controller input, prompts, and UI navigation.
Initial rollout — some menus and actions will continue receiving improvements in future updates.

Recommended: enable the virtual controller cursor to navigate UI.

Arena — Players can now press reset when at 25% HP or below while in combat.
Counters opponents stalling at low HP.

Disabled in Battle Royale.

Boss HP Bars — Boss HP bars now stack multiple bars.

Crew Actions — Crew actions now properly respect combat state (e.g. can no longer leave crew mid-combat).

Flag Capture — Logging out from a safe area while a crewmate pushes enemies off the capture point now results in an infamy loss.

Fruit Despawn — Fruits with Rare rarity or below now despawn 10 minutes after being dropped to help reduce server lag caused by fruit farming (e.g. Factory raids).

Idle Performance — Optimized idle performance for mobile and low-end devices.

Infamy — Can no longer lose infamy in private servers from being gripped.

Inventory UI — Optimized inventory UI performance. Players with large inventories should notice fewer FPS drops when opening inventory.

NPC Performance — NPCs have been optimized by 60-70%, resulting in significantly fewer ping spikes when there are large numbers of active NPCs in the server.

Ocean Movement Setting — Added a setting to disable ocean movement (helps with FPS).



BALANCE CHANGES

Devil Fruits:

Buddha:
Judgement Impact — Hitbox changed from a cube to a sphere, reducing unfair hits on targets at the corners of the hitbox.

Heaven-Sent Impact Leap — Second hit hitbox reduced and changed to a sphere. Now cancels the second hit if the first is perfect blocked.

Heaven-Sent Impact (Full Form) — Now cancels the second hit if the first is perfect blocked.

Heaven-Sent Impact (Full Form) — First hit now applies a stun. M1 final hit also now applies a stun.

Full Form M1 — Second hit stun re-enabled.

Impact Leap — Fixed noclipping through the floor when the client window is frozen.


Horo:
Kamikaze Hollow / Negative Hollow — Fixed ghost getting stuck above head and being unable to cast.


Pika V1:
Light Flight — Cooldown no longer starts until the player lands on the ground while in combat.


Pika V2:
Radiant Flight — Cooldown no longer starts until the player lands on the ground and exits their flight while in combat.

Radiant Kick — Now functions as a combo ender instead of an extender. Knockback now pushes the target away from the caster.

Starlight Rapier: Blitzstrike — Final hit damage reduced by 50%.
Hitbox significantly reduced — previously extended far above the target, hitting bystanders in a large vertical column above the kick-down.


Pteranodon:
Winged Flight — Cooldown no longer starts until the player lands on the ground and exits their flight while in combat.


Yami:
Black Hole — Vertical hitbox reduced by 30% to match the VFX.


Bomb:
Explosive Mines — Added a hitbox above each mine to prevent floating idles from skipping over them.