Weapons:

Bone Shiver:
Bone Frenzy — Cooldown increased from 12 to 18 seconds (18 → 27 in Arena / PvP pads).


Cupid's Harp:
M1 — Now restores 1.5% of max stamina per hit, with endlag lasting the full animation and a much shorter cooldown — usable in far more scenarios.


Firework Daggers:
Firework Parade — Increased stun to 0.4 seconds for more reliable extends (no longer drops the target on a momentary miss).


Ghost Princess's Umbrella:
Umbrella Thrust — Windup reduced by 0.15 seconds for a snappier startup.


Hollow's Halberd:
Hollow Sweep — Increased endlag by 0.3 seconds to make it punishable after use.

Hollow Impale — Reduced the wall-variant stun so it can only be followed up with an M1, not a full combo.


Jitte:
Jitte Leap — Increased hitbox and leap velocity by 15%.


Stark Gun:
Cero Metralleta — Added 0.2 seconds of endlag and a ragdoll on the final hit.

Grip — The execution animation now plays roughly 35% slower.


Combat:
Perfect Block — These extenders now properly cancel when Perfect Blocked, leaving the user punishable:
Rapid Slashes (1SS)

Gravity Dominance (Zushi)

Firework Parade (Firework Daggers)

Desert Cutlass: Frenzy (Suna)

Spring Facebreaker (Spring)

Love Wave (Mero)

Dragon Claw Slash (Dragon Claw)

Jump While Holding Skills — Restored jumping while holding skills that don't root your character in place (unintentionally removed a few updates ago; it matters for 1v1 spacing, catching blockers at jump height, and the small forward push on skills like Shigan).
Jumping while blocking works again.

Jumping while holding Tekkai (Rokushiki / Kamishiki) and Mochi / Supreme Mochi Buzzcut works again too.

The one exception: Zushi's Gravity Fly (T) stays jump-blocked, since jumping there stopped the rock from summoning and wasted the cooldown.



BUG FIXES

NPCs — Fixed an issue where NPCs would not spawn.

Server Performance — Fixed lag issues affecting older, long-running servers.