PROGRESSION

Armament training — Yeti requirement reduced from 50 → 25. The cost remains 25,000 Peli. Added clearer quest tracker guidance for learning Armament Haki before challenging Thunder God.



FIRST SEA BOSSES

Star Clown — solo HP reduced from 2,520 → 1,800, normal damage reduced from 45 → 35, and guards' HP reduced from 200 → 150.

Star Clown, Gorilla King, Bruno, and Malcolm — limited how many nearby enemies they can make target the player per fight. Respawned replacements no longer join the boss in targeting the player unless attacked.

Axe Hand Logan — summons limited to two waves of five per fight.

Axe Hand Logan — spin damage reduced from 5–7 → 3–4 per hit.

Axe Hand Logan — now has a 10% chance to drop a Rare fruit: Bomb, Mero, Gomu, or Horo. Added to help new players get a fruit early on and progress through the game.

Gorilla King — healing reduced from 16% → 4% per full roar. His roar can now make up to five monkeys per fight target the player.

Bruno — charged shot damage reduced from 125 → 95.

Malcolm — shotgun damage reduced.

Thunder God — Raigo damage reduced from 100–150 → 60–80 per hit, totaling 240–320 damage across all four hits.

Captain Zhen — Blast Clutcher — charge scaling capped, reducing its maximum hitbox. Fully charged solo damage is now 420; multiplayer damage scaling still applies.

Ryu and Neptune — active sharks limited to three for Ryu and two for Neptune in solo fights. Later casts only replace missing sharks. The limit increases with the number of living targets within the boss's summoning range.