BALANCE CHANGES

Devil Fruits:

Bari:
Barrier Sphere — when stunned inside the sphere, you can now use an evasive to escape through its wall.


Biscuit:
Biscuit Crusher — now blockable. Minimum startup reduced from 0.4 seconds → 0.2 seconds.

Biscuit Charge — now guard-breaks once the fourth soldier appears, in both normal and Biscuit Commander form.

Biscuit Charge — maximum hold duration increased by five seconds before automatic release.

Biscuit Barricade — can now be held indefinitely while stationary, draining 3% of your maximum stamina each second. Releasing the move, running out of stamina, or having your block broken ends it.

Biscuit Slider — can now be held indefinitely outside combat. Duration remains capped at four seconds in combat, Arena, and Battle Royale.

Biscuit Slider — you no longer regenerate health or stamina while sliding.


Bomu:
Explosive Grab — knockback strength reduced by 50%.

Explosive Mines — explosions are now blockable, and touching your own mines no longer triggers them.

Explosive Swipe — now guard-breaks at full charge (3 seconds). Partial charges remain blockable.


Goro:
Lightning Dragon — cooldown increased from 7 seconds → 12 seconds.

Thunder Greeting — charge rate increased by 15%.

Thunder Greeting — hitbox changed to a sphere and reduced in size by 20%.

Lightning Wrath — hitbox consistency improved across different aim directions.


Gura:
Head Crusher — grab duration against NPCs doubled. Its duration against players and their summons is unchanged.